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Rooting [Nature]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ok, the idea came up while making my entry for the Spells & Systems Mini-Contest #16.
Although this spell isn´t as exciting as the Purge of Nature, i still think it´s a pretty nice idea.
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Rooting
The druid is able to invoke the powers of the nature whenever he wants. However, this allows him to summon a net of roots at the targeted position. While upholding the net, there will be a chance of 30% per second to root an enemied unit, standing on the net, for 0.50 seconds and 50 damage. The net becomes invisible for enemies after one second. The druid may uphold the net up to 5/10/15 seconds.

Changelog:
*Removed a bug reported by xxdingo93xx.
*Removed a little problem with looping sounds.

Keywords:
Nature, Roots, Root, Druid, Earth, Furion, Life, Plant,
Contents

Rooting [Nature] (Map)

Reviews
12.12 IcemanBo: For long time as NeedsFix. Rejected. Bribe There are some memory leak issues in the conditions blocks for "Rooting" and "Dummy" that need to be fixed. (Random integer number between 1 and (100 / 30)) Equal to 1 - Just use 33...

Moderator

M

Moderator

12.12
IcemanBo: For long time as NeedsFix. Rejected.

Bribe

There are some memory leak issues in the conditions blocks for "Rooting" and "Dummy" that need to be fixed.

(Random integer number between 1 and (100 / 30)) Equal to 1
- Just use 33 instead of 100 / 33

Use of normal point variables instead of array point variables is better.

The memory leaks are the main reason to pull this off the "Approved" shelf.
 
Level 17
Joined
Sep 8, 2007
Messages
994
Idea/Creativity: 8/10
Coding: 9/10
Balance: 9/10
Ability Tooltip: 10/10
MUI: MUI (+2/10)
(Yes: +2/10, No: -2/10, MPI: +/-0/10)
Language: GUI (+/- 0/10)
(GUI: +/- 0/10, Jass: +1/10, vJass: +2/10)
Total: 37/40

Medial: 9/10 = 4/5

Viewers Note:
A very good, optically fitting idea.
The coding is very good, all leaks are removed and as it seems it is made MUI.
But there is a reason for not giving you 10 points:
bla1py4.png

I noticed this bug. I casted on that place before and somehow it still roots the units which stand there. I'm pleased if you'd fix that.
It is balanced well but you could've add documentation how to configure the values.
Ability tooltip is the standard wc3 ability tooltip style what every spell should have at least.
It is made in GUI and MUI as mentioned above what gave you an extra score.
All in all this spell is very useful and I can recommend it (as long as the bug seems to be fixed...^^)
 
Thank you all!

@dingo
You found a strange bug. I´ll try to remove it. Thanks a lot!

Ooh nice spell. You make two and I can hardly manage one. =P
I know, I'll steal this one! I kid, I kid.

You need an idea? I got 4 four ideas for the contest. Currently making the other ones xD
So if you need ideas...just ask.

wah you stole my name... :D, nice spell btw :p
You´re right xD

EDIT: *Update*
 
Last edited:
Level 17
Joined
Sep 8, 2007
Messages
994
Perhaps I have a reason for that bug. I casted it a lot of times and didn't want to wait all the cooldown.
I maybe accidantally pressed ESC while casting. Couldv'e activated thst bug >.<
If it is not this, I don't know what it was.
Anyway no worries, I casted the spell a lot of times so the chance to get this bug is very low.
 
Perhaps I have a reason for that bug. I casted it a lot of times and didn't want to wait all the cooldown.
I maybe accidantally pressed ESC while casting. Couldv'e activated thst bug >.<
If it is not this, I don't know what it was.
Anyway no worries, I casted the spell a lot of times so the chance to get this bug is very low.

Read my post / description. Already fixed it xD
However, thanks.
It was caused by using no cooldown (esc) and casting the spell again with the same hero (wouldn´t appear for multiple heroes) after two seconds (at the latest).
It was a rare bug. But it´s fixed.
 
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