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Rocket Launcher System (GUI)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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--------------------ROCKET LAUNCHER SYSTEM (GUI)------------

It is made of a basic form so they can add effects, special effects, animations, etc. to your liking.

Keywords:
Rocket
Contents

Rocket Launcher System (Map)

Reviews
13:04, 14th Jun 2010 Hanky: Some points you should improve: - fix those leaks - the system is a way to simple - 1/100 seconds? why not just write 0.01? - add some more documentation - the setting possibities for the user are equal to zero -...

Moderator

M

Moderator

13:04, 14th Jun 2010
Hanky:
Some points you should improve:
- fix those leaks
- the system is a way to simple
- 1/100 seconds? why not just write 0.01?
- add some more documentation
- the setting possibities for the user are equal to zero
- even demo triggers should be leak free
- add a map boundary detection so that the rockets explode when they hit the map boundarys

That's all for now. If you fixed those things message me or some of the other spell moderators.
 
LOL
Every 1/100 second
Use this:
0.02 seconds

0.01 is too fast and more laggy
Also it do actions 100 times per sec, but yey can see 47~ frames per sec

EDIT: I gona see uther stuuf and seems like it is not us it shud be.
EDIT 2:
  • Launch
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Rocket Launcher
    • Actions
      • Set rocketcaster = (Casting unit)
People says: (Triggering Unit) event work faster
So make it like that:
  • Set rocketcaster = (Triggering Unit)
  • Unit - Create 1 Rocket for (Owner of (Triggering Unit)) at rocketpoint[2] facing rocketangle degrees
It will be better.

Loop trigger run even if no rockets at launched. It is bad.
You must to Index[] units and not place them at Group.
  • Unit Group - Add (Last created unit) to rocketgroup
Even group rocketBOOM must be indexed.
Learn MUI.

Dummy have rocket model. If you use dummy model for dummy, you will be able to set any model of it by creating special effect on it, store it avariable and destroy when you need.

All this map is an uther missile system map, but not rly cuz of dummy.
It need improove and index suport.

The pic from down show what dummy stuck at side of map, cuz it have colision an timer insted of "travel range".
 

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N.O

N.O

Level 6
Joined
Feb 20, 2009
Messages
200
Awesome, I needed something like this system quickly lol.
btw it is very useful blackrose.
 
Awesome, I needed something like this system quickly lol.
btw it is very useful blackrose.

You must be kidding right?
It is poor made. It need Improove.
I can made missile system by combine 3 spells I made.
It have more functions:
-Fragmentation
-Arc
-Jump
-Explode delay
-Stick

I am not offer my system instead of this. I tell you what hive got better systems than this.
 
Last edited:
Level 9
Joined
Nov 25, 2008
Messages
194
Why? T_T

Some things, which suck:

Hits allies.
Leaks groups and locations.
1/100 = 0.01
It picks targets in a 100 range and then damages all units in a 300 range and kills all destructibles in 225 range. WTF?
You can easily have two triggers.
As stated above, trigger runs all the time....
Kills gates and stuff.
 
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