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Rock Steppes.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Credits: Blizzard Entertainment, A Void.

Keywords:
Rocky, Rocks, Rock, Steppes, Rock Steppes, Rocky Steppes, Tiles, Tile, Tileset, Ground, Texture, Textures, Ground Textures, Mountain, Mountains.
Contents

Rock Steppes (Texture)

Reviews
21:22, 17th Jul 2014 Kwaliti: Pretty much a rehash of an existing resource within the MPQs. It also looks really bad; too repetitive and lacks dimension.

Moderator

M

Moderator

21:22, 17th Jul 2014
Kwaliti:

Pretty much a rehash of an existing resource within the MPQs. It also looks really bad; too repetitive and lacks dimension.
 
It kinda looks like it's a tile re-made for Warcraft III. Though, it's okay. Something's just weird.

I created this using a small rock texture that I found in War3.MPQ. However the rock texture was too small, (64x64) so I had to re-make it using various editing techniques. So, what exactly is weird?
 
"you made"...
Yeah sure.

Yes I made it, in fact I even described how I made it. The definition of I made could also mean that I made this from something.

Here is my description in-case you need to take a look;
"I created this using a small rock texture that I found in War3.MPQ. However the rock texture was too small, (64x64) so I had to re-make it using various editing techniques. So, what exactly is weird?"

Did you actually want to say anything valid or are you here to post useless lines of invalid text?
 
Yes I made it, in fact I even described how I made it. The definition of I made could also mean that I made this from something.

Here is my description in-case you need to take a look;
"I created this using a small rock texture that I found in War3.MPQ. However the rock texture was too small, (64x64) so I had to re-make it using various editing techniques. So, what exactly is weird?"

Did you actually want to say anything valid or are you here to post useless lines of invalid text?
Oh, so let's inspect your creative process.
You take a 64x texture, paste it over in a 4x4 grid, mirror a few of the copies and copy the alpha channel from another texture. WOAH! I could do that in 5 seconds.
And saying you took a texture doesn't make it any less a ripoff. Actually this skin has 0% freehand.
P.S. keep using "invalid". You're funny sometimes.
 
Oh, so let's inspect your creative process.
You take a 64x texture, paste it over in a 4x4 grid, mirror a few of the copies and copy the alpha channel from another texture. WOAH! I could do that in 5 seconds.
And saying you took a texture doesn't make it any less a ripoff. Actually this skin has 0% freehand.
P.S. keep using "invalid". You're funny sometimes.

Are you alright? You are overreacting, calm down this is just a tile-set.

Edit: To be clear enough, tile-sets are mostly made this way. It simply can't be a ripoff. Any questions?
 
Are you alright? You are overreacting, calm down this is just a tile-set.
Actually, I'm not overreacting. I'm not even angry. I'm just pointing out that this skin is a cheap ripoff that does not meet hive's quality standards and rules. Seems like I must keep pointing that out until you start making your own art instead of stealing and ripping off blizzard's art.

EDIT: And to answer your question, tilesets are made using freehand. Even for the alpha layer.
 
Frankly I don't really care, you can find much worse tile-set skins in this site. I am ignoring further...
You can keep ignoring user's advice and you're going to keep getting your resources rejected. Users can give valuable advice and feedback, but it seems you only like the "OMGZ ITS KOOL 5/5" guys.
You can keep not giving a damn. If you, by any chance, decide to give a damn, Here is a tutorial that might help you.
Happy rejection.
 
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