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Robot City v. 2.7.3 [ENG+RUS]

Submitted by Molot
This bundle is marked as approved. It works and satisfies the submission rules.
Description:
In one of the destroyed city of artificial intelligence, you have to show your superiority over other mechanisms,
To destroy the monsters that occupied the city. In your choice, different mechanisms from biomaterials, to ethermatter.
Go through all the tests and destroy Watcher!

Changes in version 2.7.3:

1. Fixed bugs and awkward positions:
1.1. Crossing a pause with the camp
1.2. A long pause during the application of abilities in the hero "Febis-Ra"
1.3. Pause timer when changing the match
1.4. Items of a player who has left the game are removed from the location
1.5. Fixed a bug with the appearance of neutral hostile combat units after death in the arenas, when the hero of "Crosby" subordinated the combat unit
2. Modification of the attack modifiers:
2.1. Passive physical abilities (stunning, critical strike, etc.) have become an attack modifier that is not stackable
2.2. Attack modifiers are divided into ability types
2.3. Summation of the same ability of the attack modifier
2.4. Added effects modifier attack according to ability
2.5. All attack modifiers work with any successful attack of the hero and when using any ability on an enemy target that will deal damage
2.6. Changing characteristics
2.7. Changed the ability of the item "Fiery Electric Swords", now the effects of lightning and fire are triggered simultaneously
2.8. Statuses (debuffs) "Poison", "Poisoning", "Beat the Saw" now kill the target
2.9. When the attack modifier of the Critical Strike attack is triggered, the message is written in the amount of damage after the fact (taking into account the target's defense)
3. The protection against attack modifiers has been redesigned:
3.1. Optimization
3.2. Increased the chance of the first levels (10/20/30/40/50% per level of the subject)
4. Changed the characteristics of the latest ability "Madness" in the hero "Granis"
5. The damage to the last ability of the "volley" in the hero "Mechanic"
6. Increased the damage ability of "Explosion Territory" from the hero "Mechanic"
7. The damage of the ability to "Rocket Strike" in the hero "Mechanic"
8. Reduced compensation in the amount of gold for neutral hostile combat units
9. Increased reward in gaining experience on neutral hostile combat units
10. Landscape Changes:
10.1. Balancing arenas 2, 5 and 8
10.2. New scenery
10.3. Changed lanterns
10.4. At night, light is activated by the lanterns, which dispels the fog of war within a radius of 300. In the daytime the lights turn off, the fog closes.
11. Reduced damage when triggered by the ability to "Thunderstrike" from the hero "Mountain King"
12. Increased the chance of triggering the passive ability "Strong Shot" from the hero "Marine"
13. Increased the chance of triggering the passive ability "Strong Strike" in the hero "Granis", removed the additional damage
14. The chance of triggering the passive ability of "Strong Blow" in the hero "Kam"
15. Changed the work of passive ability "Death Strike" in the hero "Mogul":
15.1. Increased chance of operation
15.2. With each successful trigger of ability on the target, the subsequent critical damage of 10% on charge increases
15.3. Stacks up to 10 times per target
16. Changed the work of the passive ability "Electric Charge" in the hero "Mogul":
16.1. The chance of triggering
16.2. The ability to charge from charges of the ability "Mortal Strike"
16.3. Reduced deceleration to 2.5% per charge
16.4. Acceleration to 2.5% per charge
16.5. Additional damage reduced to 1% per level
17. Changed the work of passive ability "Ice Strike" in the hero of "Sitas"
17.1. Reduced the chance of triggering abilities at the initial levels (1.5% per level of ability)
17.2. Added the effect of slowing the target (according to the name of the ability)
18. Chances of triggering passive ability "Precision" in the hero "Necron", 1.5% (per level)
18.1. Reduced the additional damage when triggering the "Accuracy" ability of the hero "Necron", 10% (per level)
19. The damage from the "Super Laser" ability of the hero "Necron" at the initial levels (100 units per level)
20. The information table has been finalized:
20.1. Exact value on the received and inflicted damage
20.2. The efficiency value is now issued per second (zeroing the value every second)
21. Added one additional neutrally hostile to each arena
22. The system of remuneration for efficiency has been finalized and changed:
22.1. For each successful strike given a certain number of experience (rank + effectiveness)
22.2. Every second is given the number of gold equal to the coefficient of efficiency on the target (rank + efficiency)
22.3. Now you can choose a system for any number of players (even if the player is one)
23. Finalization of matches:
23.1. The balance between the teams in the match "Team battle (random team)"
24. The new mode of the game "Team game":
24.1. If the number of players in one team is greater than the other, then the match "Team battle" will not be available
25. The blocking of damage to all types of armor is reduced by half
26. Changes in the work of the store:
26.1. Fixed errors in the incorrect work of the store in the local game
26.2. Optimization
26.3. Items: "Ogre Gauntlet", "Agility Shoes" and "Crown of Nobility" - moved to a more convenient sheet, now they are sold in the "Sheet of Magic Items"
26.4. Access to the sheets of sets of higher tiers (grades) will now be available when you reach the desired level of the hero
26.5. The ability to buy/switch kits (carefully see what you bought, there are penalties)
26.6. Layout of hot keys
27. Optimization of some systems
28. New conditions for victory:
28.1. If one of the players collects the number of murders equal to the number of players multiplied by three, then he wins (single game)
28.2. The winner is the player who has the most kills (single player)
29. The effect of "Vampirism" on objects
30. The stones now give less health/manna (150, 300 (mono), 500, 1000 (trio))
31. Reduced the duration of Silence (10 sec on level 10)
32. For the restoration of health to the allies, the hero gets experience
33. Choice between reward systems:
33.1. Before the start-up timer expires, you must enter one of the voting commands (you can not change the system)
33.2. If the system is not selected, then it will be selected randomly
34. Optimizing the text for killing heroes
35. The damage from the first and last ability of the hero of the "Dissector of Life"


Answers to possible questions:

1. Modifiers of attacks of the same type of identical objects do not add up
2. Modifiers of attacks of the same type enhance the abilities of the same attack modifier
3. Protection from passively physical abilities is not summarized, but works together with protection from passively magical abilities
4. If the hero has two modes. attacks, in which case only one mod can be amplified.
5. Magic attack modifiers enhance the ability effect with the same attack modifier
6. Physical attack modifiers increase the chance of triggering abilities with the same attack modifier


Possible mistakes:

1. AI sometimes loses items
2. Lazy AI
3. Friezes when loading the ability function / shop sheets
4. The hero forgets the order / stops on the spot / does not attack the target (watch him)


The works are:

1. Bonuses to damage
2. New match
3. New game modes
4. New heroes
5. New subjects
6. Ability to some subjects


Game Commands:
.a - arena
.d - duel
.t - team battle
.rt - team battle (random team)
.rs - restarts the countdown during registration and match expectations. Re-registration the match starts.
.end - recounts the final matches (probably not useful).
.info - it shows the characteristics of the hero. So far, the movement speed and attack speed.
.p - pause
.cs - classical remuneration system
.es - system of reward for efficiency

For feedback, write to the post or comments (cooperation, proposal, objection, marked errors).

Donate to the author

Screenshots:

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by IPO N7

Keywords:
warcraft3, warcraft, map, robot, city, arena, ai
Contents

Robot City v. 2.7.3 [ENG] (Map)

Robot City v. 2.7.3 [RUS] (Map)

Reviews
Moderator
09:52, 26th Jun 2011 -Kobas-: Status: Approved Comment
  1. 09:52, 26th Jun 2011
    -Kobas-:
    Status: Approved
    Comment
     
  2. ACdestinydream

    ACdestinydream

    Joined:
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    Get a better description to even allow this map to be approved.

    Add some screenshots (a bonus)
    Add a short-long paragraph about the story of this map.
    Add a long paragraph on how this game is played and what it contains.

    Etc. Etc...
     
  3. Molot

    Molot

    Joined:
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    ready...
     
  4. sPy

    sPy

    Joined:
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    There's nothing much to say about this map...
    My Opinion
    Gameplay 2/5
    Explanations are not enough, I don't know what I have to do at first after picking hero. How do I even raise my level besides of having a duel. It takes only 5 seconds to get killed by the creeps.

    Triggers 1/5
    The map is protected, so I can't look at your triggers, no matter I wanted to learn or check, it would be 0/5 actually. But I added 1 points because I can still see how you programmed your multiboard. The invalid icon on the multiboard makes it look really bad. You know what I meant? The eye icon on the right side of our name?

    Heroes 3/5
    The heroes are still okay, proper ability descriptions is given. But I don't really liked the hero selection system, more heroes would be good too.

    Items 2/5
    Items are real expensive, I can't kill the creeps, even killing a hero didn't give me enough gold to buy ANYTHING, the items doesn't give much effect too. Why do you remove the lumber icon? When I first played the map, I saw the hero damage upgrade. But the only price I saw is 5, I don't know whether it's gold or lumber.

    Appearance 3/5
    Well, I can forgive this part. At least you have custom preview picture and loading screen. However, the descriptions are needed to improve greatly!

    That's all. ~sPy
    Forgive me if I'm wrong.
     
  5. ACdestinydream

    ACdestinydream

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    No difference, please state properly how the game is played. Also, screenshots = in-game screenshots.

    EDIT: sPy, triggering =/ viewable triggers. You cannot judge someone's triggers just because he protected it, some did not protect but optimized it.

    Agreed with the rest though =)
     
  6. Molot

    Molot

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    I love you all)))

    1) is just the arena, they are not important, but since you ask so I'll describe it and tell all ...
    2) at the start of the game indicated that after 60 seconds of the game begins.
    3) it is not yet complete map so that all email is not satisfied, fix ...
     
  7. ACdestinydream

    ACdestinydream

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    Lol, do you need a link to a satisfactory description..?

    EDIT: Satisfactory description Look at how it is done. It describes all aspects of the game properly. Compare it with yours.
     
  8. Molot

    Molot

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    Is not it boring to sit and read all these descriptions, the people nor is it important in the cards, they should see a short and clear description, and there already on the map to understand ...

    a simple scene that you want to see???
     
  9. kidsoulex

    kidsoulex

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    I prefer to know the map before downloading, if i dont like the game i dont even need to download but if i like i will download and see if it is interessing
     
  10. Alex1

    Alex1

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    I can agree with you to some part, it might be boring to read a massive description.

    BUT, a good description is very much needed.
    Not only to get the map approved on this site, but also so people know how to play in your map, what the features are etc.

    A decent description might get some people to download and play with this map.
    But if you have a very good description, with teasers on the features in it, you will get more people to play it.

    And the more people playing your map, the more feedback you can get, which means you can improve map so much more, which will give even more people to play it, and so on and so on.

    A good description is always needed for a map.

    And if you think it's boring to read so much in a description then you can always make a good description and in a hidden tag you can have a summary of the description =)



    Edit:

    I looked around in map section and found that you have uploaded this map before, v.1.2, so this is multi-upload, which is against hive's rules.
    You should always use the update button, not re-upload.
     
  11. Molot

    Molot

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    but not this bad description??? 1.2 can close ... frankly I'm here for the first time, and not catch up that you do not like the description???
     
  12. ACdestinydream

    ACdestinydream

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    All maps must be in english, description must be clear. Yours fails both criterias, so it is as good as a Not-approved
     
  13. Molot

    Molot

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    This version in English ... those that are in the picture, it is a Russian version.
     
  14. Ironside

    Ironside

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    I agree with most of the things. Review marked.


    Rating: 2/5
    Vote for:
    Approved


     
  15. Sverkerman

    Sverkerman

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    The name and preview image was very interesting...
    Too bad it ended there.
    2/5
     
  16. Molot

    Molot

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    I will continue to do in July of this card, wait)
     
  17. Molot

    Molot

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    Since September, I will do all the interesting and entertaining ... wait)
     
  18. Molot

    Molot

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    while in the nearby lay 2.3.5 with a few modifications and errors after the test.

    immediately grieved yesterday from the magic the passive and physical abilities, like most of spheres in the future will be removed from the game. they will be added to the entirety of five grades in version 2.5.

    If you have noticed the gods, or have any suggestions please contact)
     
    Last edited: Feb 20, 2016
  19. Molot

    Molot

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    Please change your score. A lot of things have changed. Thank you.