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Rivulet

Submitted by SayuriTenshi
This bundle is marked as approved. It works and satisfies the submission rules.

Competetive 1vs1 map entry for the
Hive Workshop Cup Melee Mapping Contest
by SayuriTenshi

A hidden trading Island, All kind of beasts are working together here for survival.

-2 Goblin Labs
-2 Tavern
-2 Goblin Shops

10 Creepspots for each player
-3 Green
-6 Yellow
-1 Red


Contents

Rivulet RBTV Liga Final (Map)

Reviews
mafe
A very good and balanced map in all respects. It's a bit basic in the sense that is a Lordaeron Summer map with very little variation. I guess our opinions will differ if this is something rather positive or negative. Still, it looks certainly no...
  1. ometotchtli

    ometotchtli

    Joined:
    Jun 13, 2018
    Messages:
    25
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Looks promising!
     
  2. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,366
    Resources:
    28
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    11
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    28
    #1 I like the pier. Good focal point.
    #2 Maybe shops are too close? not sure if theres balance issues here. Could stock up x4 healing scrolls and then push.
    #3 Good terrain texture
    #4 Good variation in terrain height
    #5 Maybe expansions are too close to each other? Orange mine > Red mine fast creeping.
    #6 Lots of space to hide proxies for NE, this is something i really enjoy.
    #7 If you pressure expansion and lose hero, the tavern is a little close. Allowing players to respawn heroes instantly and not get punished. Maybe move tavern a little towards center.
    #8 I feel like map name could be more exciting. I didn't know what Rivulet meant until i googled it.

    Not much else to say, map looks great, it feels organic. I'd play it and wouldn't be surprised if it ended up being a favourite.
     
  3. Leo-speo

    Leo-speo

    Joined:
    Sep 26, 2019
    Messages:
    15
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    0
    Resources:
    0
    i like this one and i think whoever can afford 4x healing scroll in a small map like this should be able to win anyhow, dont think that this is a balance issue. the ammount of proxy places for elf might be one tho thats a good point by nudl mb u take a look on creep camp aggro since all creeps are on "camp" atm
     
  4. WolfFarkas

    WolfFarkas

    Joined:
    May 21, 2013
    Messages:
    1,263
    Resources:
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    I like the ponds being used to split paths.
    For a small map, I like it.
     
    Last edited: Oct 24, 2019
  5. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
    Messages:
    590
    Resources:
    11
    Maps:
    10
    Tutorials:
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    Resources:
    11
    A very good and balanced map in all respects. It's a bit basic in the sense that is a Lordaeron Summer map with very little variation. I guess our opinions will differ if this is something rather positive or negative. Still, it looks certainly no worse than the current ladder maps.
    All the typical pitfalls like non-dense forests, itemdrops or pathing issues are completely avoided. At the eastern tavern, currently a hero bought from the tavern can be trapped by a single unit. As this isnt the case at the other tavern, mayve move the tavern around slightly.
    For nightelf players, they will have to build there AoWs a little further away from the early-game creepspots than they might like.
    The troll hight priest at the red expansions has 100% chance to drop nothing, is this an easter egg or an oversight? It doesnt make a big difference either way.

    Not much else that comes my mind. Map approved.