Rigging in 3DSMax

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Aug 31, 2007
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Hello there, I have re-created the main character from one of my campaigns in 3dsmax to improve the quality. How as I modeled and animated my last character in milkshape I have no idea about attaching bones to vertices or creating a non-human skeleton. Will someone please show me how they would go about rigging my character. Maybe with a video or just even text.

Thanks alot. Attached is my rabbit and all the textures.

Jack ~ Ner-Zhul
 

Attachments

  • BunnyAnimation.max
    396 KB · Views: 90
  • BunnyBodyT.jpg
    BunnyBodyT.jpg
    101.1 KB · Views: 77
  • BunnyEarT.jpg
    BunnyEarT.jpg
    107.8 KB · Views: 114
  • BunnyHeadT.jpg
    BunnyHeadT.jpg
    105.2 KB · Views: 90
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