• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Rigging in 3DSMax

Status
Not open for further replies.
Level 2
Joined
Aug 31, 2007
Messages
14
Hello there, I have re-created the main character from one of my campaigns in 3dsmax to improve the quality. How as I modeled and animated my last character in milkshape I have no idea about attaching bones to vertices or creating a non-human skeleton. Will someone please show me how they would go about rigging my character. Maybe with a video or just even text.

Thanks alot. Attached is my rabbit and all the textures.

Jack ~ Ner-Zhul
 

Attachments

  • BunnyAnimation.max
    396 KB · Views: 90
  • BunnyBodyT.jpg
    BunnyBodyT.jpg
    101.1 KB · Views: 77
  • BunnyEarT.jpg
    BunnyEarT.jpg
    107.8 KB · Views: 114
  • BunnyHeadT.jpg
    BunnyHeadT.jpg
    105.2 KB · Views: 90
Status
Not open for further replies.
Top