🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Gameplay-[5/5] Note: Commentary for your map's playability.
Terrain-[5/5] Note: Commentary about your terrain's sight of view.
Managing-[5/5] Note: Commentary on your game's output.
Overall-[15/15]
Gameplay
The Game is hard to finish, impossible situations to handle, inferior capabilities to restore and replenish supplies, and its difficulty must change for the next update.
Terrain
Terrain looks semi-spammed in a visual way that it ended up monotone in game view, and the maps is actually large just for a hero survival, look closely on some tutorials about these themes next time.
Managing
The release of the game was done in a low management that it ended up difficult for players to finish the game quickly including the hunt for the flame lord. the undead wave's advances only keeps you hidden instead of exploring because of your tower, not much supplies to help you and your team to regroup, and the characters are overpowering.
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