- Joined
- Aug 25, 2010
- Messages
- 1
Hey, im still new to map editing but yeah... what im trying to somewhat create a similiar map like cat and mouse but the only thing im having trouble is the jail system sorta..
-->What I need is that when a unit kills another unit, the unit is placed or removed and when a ally unit steps on the center beacon the unit that was dead has revived or spawned, so far i have spent hours googling and trying to do this, I have also tried looking through other maps triggers to help me, but so far I couldnt find anything if possible can anyone help me with this?
so far ive comed up with this (through all the googling / youtubing)
Event
-> unit - unit (x,y) enters region 001
Variable
-> unit = triggering unit <unit>
Actions
General - custom script unitrevive (lv_unit)
unit - create 1 unit for player 1 at point 013 using default facing (no options)
Thx In Advance
-->What I need is that when a unit kills another unit, the unit is placed or removed and when a ally unit steps on the center beacon the unit that was dead has revived or spawned, so far i have spent hours googling and trying to do this, I have also tried looking through other maps triggers to help me, but so far I couldnt find anything if possible can anyone help me with this?
so far ive comed up with this (through all the googling / youtubing)
Event
-> unit - unit (x,y) enters region 001
Variable
-> unit = triggering unit <unit>
Actions
General - custom script unitrevive (lv_unit)
unit - create 1 unit for player 1 at point 013 using default facing (no options)
Thx In Advance