function Trig_Player12_Spawn_Actions takes nothing returns nothing
call TriggerSleepAction( 90.00 )
call CreateNUnitsAtLoc( 1, GetUnitTypeId(GetTriggerUnit()), Player(11), GetUnitLoc(GetDyingUnit()), bj_UNIT_FACING )
endfunction
//===========================================================================
function InitTrig_Player12_Spawn takes nothing returns nothing
set gg_trg_Player12_Spawn = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Player12_Spawn, Player(11), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_Player12_Spawn, function Trig_Player12_Spawn_Actions )
endfunction