- Joined
- Jan 16, 2021
- Messages
- 12
Hi guys!
I love making maps, yet I'm overwhelmed by the amount of time it takes.
I'm familiar with trigger GUI extensively and have made many many modes on Overwatch Origins (similar gui scripting)
12 years ago I was a child, 14 years old and making maps with great functionality (poor art and design/models)
Now in the opposite sense i find myself making maps that are aesthetically pleasing but I'm having kind of "writer's block" with my creativity on what to make.
I was wondering:
-Is there an easy way to find which maps are acceptable to edit, and bring classics to the 24player 480x480 size maps
-Is it stealing if I edit classic popular maps and upload
-Is there a resource type where i can find terrained out templates, that are ready to script?
-Are there rules against this? and if so can i bypass these rules by acknowledging "i wasn't the first mapmaker"
and finally
-Which type of creation do you find the most fulfilling: Creation from Scratch, or Making an existing map even better
I love making maps, yet I'm overwhelmed by the amount of time it takes.
I'm familiar with trigger GUI extensively and have made many many modes on Overwatch Origins (similar gui scripting)
12 years ago I was a child, 14 years old and making maps with great functionality (poor art and design/models)
Now in the opposite sense i find myself making maps that are aesthetically pleasing but I'm having kind of "writer's block" with my creativity on what to make.
I was wondering:
-Is there an easy way to find which maps are acceptable to edit, and bring classics to the 24player 480x480 size maps
-Is it stealing if I edit classic popular maps and upload
-Is there a resource type where i can find terrained out templates, that are ready to script?
-Are there rules against this? and if so can i bypass these rules by acknowledging "i wasn't the first mapmaker"
and finally
-Which type of creation do you find the most fulfilling: Creation from Scratch, or Making an existing map even better