- Joined
- Jul 10, 2018
- Messages
- 383
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CR Setup
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Events
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Time - Elapsed game time is 0.10 seconds
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Conditions
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Actions
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Set CR_Temp_Unit_Group = (Units in (Playable map area) owned by Neutral Hostile)
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Unit Group - Pick every unit in CR_Temp_Unit_Group and do (Actions)
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Loop - Actions
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Set CR_Type[CR_Integer] = (Unit-type of (Picked unit))
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Set CR_Angle[CR_Integer] = (Facing of (Picked unit))
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Set CR_Point[CR_Integer] = (Position of (Picked unit))
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Unit - Set the custom value of (Picked unit) to CR_Integer
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Set CR_Integer = (CR_Integer + 1)
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Custom script: call DestroyGroup (udg_CR_Temp_Unit_Group)
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CR Respawn
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Dying unit)) Equal to Neutral Hostile
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(Unit-type of (Dying unit)) Not equal to |cff6f2583Undead King Aldous|r
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(Unit-type of (Dying unit)) Not equal to |cffffff00Elizabeth Daughter of the light|r
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(Unit-type of (Dying unit)) Not equal to |cff404040Forgotton Nightmare|r
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(Unit-type of (Dying unit)) Not equal to |cFFFFD700 Vanos, God Of Honor|r
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(Unit-type of (Dying unit)) Not equal to |cff80ff80Ancient Tree Of The Old Lords|r
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(Unit-type of (Dying unit)) Not equal to Forgotten Slave Knight Mars
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Actions
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Wait 10.00 seconds
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Unit - Create 1 CR_Type[(Custom value of (Dying unit))] for Neutral Hostile at CR_Point[(Custom value of (Dying unit))] facing CR_Angle[(Custom value of (Dying unit))] degrees
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Unit - Set the custom value of (Last created unit) to (Custom value of (Dying unit))
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Unit - Remove (Dying unit) from the game
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