- Joined
- Dec 29, 2006
- Messages
- 359
Ok, this map of mine has three differant instances, each of which will be able to be reset (all creeps reset, gates and elevators closed/raised, and all keys replaced) by typing -reset <instance name>. But i cant find a way to
1: make sure the player is outside of the instance when they type it (so they cant just keep resetting to kill the same boss over and over again) and
2: Check to see if the instance has been affected in any way, remove any creeps that have been pulled and not return to their original location because of some unforseen reason, if the instance has had any gates opened or any elevators raised, and if all of these have not happened, then stop the trigger from firing, and have it say something like, "That instance has not been altered, and does not need to be reset!".
Thanks in advance to anyone who replies!
1: make sure the player is outside of the instance when they type it (so they cant just keep resetting to kill the same boss over and over again) and
2: Check to see if the instance has been affected in any way, remove any creeps that have been pulled and not return to their original location because of some unforseen reason, if the instance has had any gates opened or any elevators raised, and if all of these have not happened, then stop the trigger from firing, and have it say something like, "That instance has not been altered, and does not need to be reset!".
Thanks in advance to anyone who replies!