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reset bugs

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Level 5
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May 8, 2005
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127
i dont know but in the games i host there are always many leavers and at the end everybody leaves without reaading the dialog with the reset thing. so i think that the idea with the reset thing is good but useless cause in remakes u can play with the ones who stayed until the end and with new people at the position where s.b. left. and if u remove it u dont have to fix tthe 2 bugs and have more time for the oother ones and the ideas. so thats my suggestion

yours
Robi
 
Level 2
Joined
Jun 18, 2005
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Speaking from experience, red does indeed stop getting gold after kicking anyone.

I actually can help with the coding for that. It's probably in the code dealing with the end of level stuff - I think you found it (from the post above), but...yeah, it looks like the kicking player is removed from the list of those to get gold. Ooops?

Any chance of a quick-fix re-release for this? (Not that I kick people...very often...but...well...it does happen.)

Thanks again!
 
Level 2
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Jun 18, 2005
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PS - Robi, your English is better than some people's who have been speaking English for their entire lives. Just keep up the practice, and I'm sure you'll have no trouble :)
 
Level 12
Joined
Nov 24, 2005
Messages
922
About the leaving before reading dialog thingy, You could make a trigger like so:

Event:

Unit - A unit enters region "Lose Life" (Or whatever it is)

Condition:

Integer Comparsin - "lives" (or whatever it is) equal to 5 (or whatever)

Action:

Game - Display to all players; Text Message "REMEMBER you can reset game at end!!"

Something like that.
 
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