- Joined
- Apr 4, 2010
- Messages
- 286
Hey everyone! I'm currently in the early stages of a tower defense project, and I've set up a bunch of upgrades to improve the player's towers. I set the following values for all of my upgrades (in the Upgrades tab of the Object Editor):
Time Base: 0
Time Increment: 0
The idea is I want the upgrades to complete instantaneously as soon as they're started. However even with these values set to 0 the upgrades still take some time to finish in-game, maybe 1-2 seconds.
My question is: Is there a default somewhere that is overwriting the 0 for these values, or what's causing this issue? Does anyone know a way to make these upgrades actually take 0 seconds in-game?
Thanks in advance!
Time Base: 0
Time Increment: 0
The idea is I want the upgrades to complete instantaneously as soon as they're started. However even with these values set to 0 the upgrades still take some time to finish in-game, maybe 1-2 seconds.
My question is: Is there a default somewhere that is overwriting the 0 for these values, or what's causing this issue? Does anyone know a way to make these upgrades actually take 0 seconds in-game?
Thanks in advance!