- Joined
- Jun 20, 2017
- Messages
- 380
How can I make a requirement to the merchant that only first group can buy item/unit from it? so when the second group tries to buy an item they want that requirement.
and what about time and reach level
For example, some items require X minutes or some units need X level of hero, then u can buy
I tried something like this, but it works only for hero
does this work fine for time?!
and what about time and reach level
For example, some items require X minutes or some units need X level of hero, then u can buy
I tried something like this, but it works only for hero
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Vampires Initialization
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Events
- Map initialization
- Conditions
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Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Loop - Actions
- Player - Set the current research level of Only vampires can buy to 1 for (Picked player)
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Loop - Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Events
does this work fine for time?!
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Requires 12 minutes
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Events
- Time - Elapsed game time is 720.00 seconds
- Conditions
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Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Loop - Actions
- Player - Set the current research level of Available after 12 minutes to 1 for (Picked player)
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Loop - Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Events
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Requires Level 30
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Events
- Unit - A unit Gains a level
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Conditions
- (Hero level of (Leveling Hero)) Greater than or equal to (>=) 30
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Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Loop - Actions
- Player - Set the current research level of Reach Level 30 to 1 for (Picked player)
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Loop - Actions
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Player Group - Pick every player in (All allies of Player 11 (Dark Green)) and do (Actions)
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Events
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