Unique Items

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Feb 18, 2017
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Hello guys,

does someone have an idea how to make items unique? By saying unique i mean that it is not possible to buy the same item twice.

Example: I have a potion that refills when visiting a certain point. If i jus put it in the shop i can buy it twice and have 6 seperat charges because using 1 charge from the first potion doesnt automatically use 1 charge from the second potion.

So i want to prevent that from happening and make some items unique so every player can only buy them once.

I tried with "Hero has item of type" but then i cant even buy the item at all.

If someone has an idea how i could solve this please tell me!
 
Refillable Potion
Event
Unit - A unit Aquires an Item
Condition
Action
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Conditions
((Hero manipulating item) has an item of type |c00FFFF00Refillable Potion|r) Equal to True
((Hero manipulating item) has an item of type |c00FFFF00Refillable Potion|r) Equal to True
'THEN'-Actions
Item - Remove (Item carried by (Hero manipulating item) of type |c00FFFF00Refillable Potion|r)
'ELSE'-Actions



So i check if the hero has the item twice and then i remove one. Not this way?
 
Your trigger will fire whenever a unit acquires an item (e.g. if it's holding a potion, then picks up a stick, it will drop the potion).

You need 2 conditions (one you already have):
  1. Hero manipulating item has an item of type (your item) equal to true
  2. Item type of item being manipulated equal to (your item)
 
Okay but the event "unit aquires an item" will stay right?

And then i go with "item - remove ..."?
 
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