- Joined
- Jan 14, 2008
- Messages
- 366
1. an effect of several raindrops hitting the ground, and making that sparkling effect. the model should not be too small and not be to large, aproximately the size of the normal selection ring of a hero unit.
different variations or animations for "soft", "hard", and "superhard" rain would ofcourse be totally awesome. im sure a doodad like this would be a very nice thing and many many maps could benefit alot from it.
2. a very gory corpse-splatter effect. but the important thing is not lots of blood particles. what i am looking for is pieces of flesh blasting away, bouncing a couple of times on the ground while leaving a trail of blood particles in the air.
if anyone remembers, the way enemies exploded in quake 1 is exactly what i am looking for.
if anyone is willing to do these that would be super-awesome
different variations or animations for "soft", "hard", and "superhard" rain would ofcourse be totally awesome. im sure a doodad like this would be a very nice thing and many many maps could benefit alot from it.
2. a very gory corpse-splatter effect. but the important thing is not lots of blood particles. what i am looking for is pieces of flesh blasting away, bouncing a couple of times on the ground while leaving a trail of blood particles in the air.
if anyone remembers, the way enemies exploded in quake 1 is exactly what i am looking for.
if anyone is willing to do these that would be super-awesome