- Joined
- Sep 19, 2005
- Messages
- 169
Hi. My map risk next gen is pretty strategic as is but something I've always wanted is for units that are on higher terrain to do slightly more damage based on how much higher they are compared to the units they are attacking.
Risk is a unit intense map. I had another system that did this but it wasn't up to the task and had some inherent bugs in it. This system would have to be efficient and not decrease map performance too noticeably.
I'm willing to pay for this, I want the system specifically tailored to the map so that it can be as optimal performance wise as possible. I know this is asking a lot considering the wc3 engine but it would at least be efficient enough for 1v1 mode.
This map gets played a lot and I would release map with changes right away. Would love for anyone who has some triggering skills to help out, willing to exchange cash for time if necessary. Although I think this resource could be useful for MANY genres of maps. So what I'm asking for is a performance minded system that would allow units on higher ground to do an increased amount of damage to the units below them.
Risk is a unit intense map. I had another system that did this but it wasn't up to the task and had some inherent bugs in it. This system would have to be efficient and not decrease map performance too noticeably.
I'm willing to pay for this, I want the system specifically tailored to the map so that it can be as optimal performance wise as possible. I know this is asking a lot considering the wc3 engine but it would at least be efficient enough for 1v1 mode.
This map gets played a lot and I would release map with changes right away. Would love for anyone who has some triggering skills to help out, willing to exchange cash for time if necessary. Although I think this resource could be useful for MANY genres of maps. So what I'm asking for is a performance minded system that would allow units on higher ground to do an increased amount of damage to the units below them.