- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey there.
I'm requesting from you a simple ability that I tried to do myself but I failed. Mostly because this is a MUI spell. I'm not good with MUI spells because I have been working last 1,5 years with a single player campaign. And yes, this ability will be added to the campaign called "The Chosen Ones".
Remember that you cannot use vJASS and this is a MUI spell(actually, there are only three units that can use this). Also remember to make the spell from "channel" ability so abilities won't bug(stack).
Meditate - Puts your hero into a rested state of mind; restoring 10% health and 5% mana every second. If the hero is attacked or moved, the effect is removed.
- When activated, unit stants still.
- When activated, unit is restoring 10% hit points and 5% mana every second.
- If the unit is attacked, or player moves it, this will be disabled.
So, if you can do this, I will give you some rep in here, credits in the campaign in two places: in the credit list and in the spell's description also.
EDIT: I'm also requesting in this thread a better spell description for the ability: "Meditate". Something like this epic:
Area Attack - Phodom's fighting mastery with his hammer gives him the ability to easily predict and counter-attack the enemies' blows. When he sees an opening in the enemies' defences, Phodom will strike with great force, dealing 500 damage to anyone nearby. But due to the big size of his weapon, Phodom cannot always counter-attack in such a manner and has only 10% chance to pull this move off.
I'm requesting from you a simple ability that I tried to do myself but I failed. Mostly because this is a MUI spell. I'm not good with MUI spells because I have been working last 1,5 years with a single player campaign. And yes, this ability will be added to the campaign called "The Chosen Ones".
Remember that you cannot use vJASS and this is a MUI spell(actually, there are only three units that can use this). Also remember to make the spell from "channel" ability so abilities won't bug(stack).
Meditate - Puts your hero into a rested state of mind; restoring 10% health and 5% mana every second. If the hero is attacked or moved, the effect is removed.
- When activated, unit stants still.
- When activated, unit is restoring 10% hit points and 5% mana every second.
- If the unit is attacked, or player moves it, this will be disabled.
So, if you can do this, I will give you some rep in here, credits in the campaign in two places: in the credit list and in the spell's description also.
EDIT: I'm also requesting in this thread a better spell description for the ability: "Meditate". Something like this epic:
Area Attack - Phodom's fighting mastery with his hammer gives him the ability to easily predict and counter-attack the enemies' blows. When he sees an opening in the enemies' defences, Phodom will strike with great force, dealing 500 damage to anyone nearby. But due to the big size of his weapon, Phodom cannot always counter-attack in such a manner and has only 10% chance to pull this move off.