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[request] Unstable Potion - Spell -

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Jun 11, 2009
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The Alchemist mixes a verity of potions together, which then explodes releasing a chemical fog. Any unit within the fog ( 650 Radius ) Will have their movement speed and attack rate reduced by 10% and have a 35% chance on each attack to miss.

When the Potion explodes theirs a 35% chance for a random effect to happen to the Alchemist. Could be turned invisible for 10 seconds, could make him really weak making him miss each attack, or could turn him into a slime for 5 seconds.


(Note only one effect will happen to him)

+rep



For the chemical Cloud. Use the ability 'Cloud'.
 
sounds weak, only 10% reduced attack, and 35% miss, bout same as drunken haze ;),
and as for the effect, build this trigger

event - unit cast spell
condition - spell = urs
action -
(create a variable)
set variable=random number between 0-100
if(variable) <= 35, then
if(variable) <5 then
cast effect 1 on casting unit
if(variable) > 5 and (variable) < 10
cast effect 2 on casting unit
ECT till you fill up your "random effects", you can make the effects more than 5% per effect if you dont have enough random effects, or less if you have more...
 
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