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(Request) Spell for my RPG

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Level 6
Joined
Aug 24, 2008
Messages
231
hey guys i am new in here. I need some spell. Could you like give me those?

1. Chain shackles.
Deal 5/10/20 dmg each sec. last 10 sec . Bounce 7 times. Mana: 30/40/50. Cool:20
2. Chain poison
Deal 5/10/15 dmg/sec. last 10 sec. slow 20/30/40%. Mana: 30/40/50. Cool 30/25/20
3. Inner Regeneration.
Heal 20/30/40%*Primary Att*10 HP. Mana:150 Cool:20 Last 15 sec

Thanks for your help. I approciate it
 
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Level 6
Joined
Aug 24, 2008
Messages
231
Re:

1. Chain Shackles ( inspiring from Rhasta aka Shadow Shaman's Shackles, DotA)
= Shackles enemy with pyro-net. Bounces 7 times in each level. Spell goes 10 second. Deal:
Level 1. 10 damage per second (dps), MAna: 20
2. 15 dps, mana 30
3. 20 dps, mana 42
Channeling
Target: Hero & Unit
Cooldown: 30 for all levels

2. Chain Poison.
= Throw a bubble of Poison to enemy hero or unit. The bubble can bounce 5 times. Effect:
Lvl 1. deal 10 damage per second. Last 10 second. Will slow 10%.
2. deal 17 dps. LAst 15 second. Will slow 20%.
3. deal 25 dps. Last 15 second. Will slow 25%.
Mana: 60 add 5 mana used each level interval
Cooldown: 45 decrease 5 second each level interval
Target: Hero & Unit

Inner Regeneration ( Inspiring from Huskar aka Sacred Warrior)
Magically locked all regeneration effect from item. As result, the targeted unit will regenerating Hit Points depends on its Primary Attribute.
Lv 1. Heal 0.2*Primary Attribute*50. Last 10 second.
2. Heal 0.5*Primary Attribute*55. Last 10 second.
3. Heal 0.75*Primary* 60. Last 15 second.
Mana: 170 to every level
Cooldown: 45 second to every level
Target: Self and Friendly Hero

Tell m is there something miss. Thanks
 
Level 10
Joined
Jun 1, 2008
Messages
485
BUG found : If i cancel casting, the other shackles are still working.
Bug2 found : You must make the dummies that are casting the other shackles air units, so they don't stay at 235 degrees from position of the target.
Bug 3 found : If a unit shackled(not the first or the last one) dies, the chain doesn't breaks, it should brake from the dieing unit forward, do you give me the permission to solve this bugs? :D
Ok, thanks for reporting bug,
i give you permission if you want to solve the bug (anyway, i can do it alone)
thanks again.
 
Level 10
Joined
Jun 1, 2008
Messages
485
done

i fix the bug1 and bug 3 you found by adding new trigger, i don't know what you mean in bug2.
what make you can't open my trigger? I haven't protect it, but i use patch 1.22

here is the spell.
 

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  • Spell Chain Shackle.w3x
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Level 10
Joined
Jun 1, 2008
Messages
485
I sayd that your way to do spells is too strange for me, i can't READ the texts in the triggers. i mean i see them but it's too complicated for me to understand...
Ok, maybe it too complicated, but that's for cleaning leaks and make it cool in game.
Simple, dummies are staying at 100 range towards 235 degrees by position of a unit.
dummies must be flying units with 0 collision to create a real effect.
Ok, now I'm work on it, soon I'll post the update.
if you find any bug report to me.

and vercas, don't double post anymore, or mod will give you -rep..
 
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