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[Request] Info

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Not sure if this is where I'm supposed to post this or not.

Anytime I recolor the textures with "Holy Light" and change all the yellow colors to teal within Magos, it comes out looking exactly how I want it, however when I use it in-game and I cast the ability, it lights up the entire map. I'm not sure what is casing this, as I have many other recolored abilities in my map, but this ability (and a few others that I've since used substitutes) will cause that extremely annoying bug.

Any idea what's causing it or how to fix it?
 

Ardenian

A

Ardenian

Could you post the problematic models, please ?

Different light or light changes usually happens when one plays around with the Omnilight of a model.
 
Level 8
Joined
Aug 13, 2009
Messages
363
Here they are. I didn't touch the "Omnilight" node, all I did was changed the particle colors on the other nodes and the geoset animations. This problem occurs with this ability and "Rain of Fire".

I appreciate the help.

If you figure out what I did wrong, I would like to know what it is so I may prevent it from happening in the future. :)
 

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  • NorthernLightSpecialArt.mdl
    26.8 KB · Views: 36
  • NorthernLightSpecialArt.mdx
    12.8 KB · Views: 51
  • Teal_Glow_Dim.blp
    3.3 KB · Views: 53

Ardenian

A

Ardenian

Try this one please.
Appearently your model uses Ambient, whereas the Holybolt uses Omnidirectional.
 
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Level 8
Joined
Aug 13, 2009
Messages
363
That would be strange, as I took this from the MPQ, haha.

That indeed works perfectly.

EDIT: Ahh! I see what happened, when I converted it from .mdl to .mdx, it must have changed (for some unknown reason). Now I know what to do when this happens with another ability. Thank you for the help - both of you. I gave you both some rep. :)
 
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