- Joined
- Sep 30, 2012
- Messages
- 205
Another solution i just tried and it failed again at another point..
However two new questions: Can you edit the "Z" Coordinate of a TempPoint?
Thought that Closter Rockets could bring the Solution, but they always want to hit the ground and you can't order the Dummy Unit to targat a Unit, only Temp Points... so yeah Fail.
The Other Question is that for example in this scenario i only wanted to add the missile art, the "spell" cluster rockets, should have no effect, so the question now is can you say targets: something that nothing will ever be affected? (Like target: Hero, Non-Hero?)
However two new questions: Can you edit the "Z" Coordinate of a TempPoint?
Thought that Closter Rockets could bring the Solution, but they always want to hit the ground and you can't order the Dummy Unit to targat a Unit, only Temp Points... so yeah Fail.
The Other Question is that for example in this scenario i only wanted to add the missile art, the "spell" cluster rockets, should have no effect, so the question now is can you say targets: something that nothing will ever be affected? (Like target: Hero, Non-Hero?)
I need a Siege Engine (Barrage) Missile.
Infact there should be 3 Missiles, they should use the same Projectile Art as a Siege Engine with the Barrage Upgrade. But they should fly upwards, like fireworks, a bit randomly (spreading out), starting at the same time, and explode in three different colours like on the Barrage Ability Icon violet, orange and turquoise/cyan. (well the different coloury explosions are just a little gimmick, so if thats too mush- don't add it)
Yeah i am remaking the siege engine, his 1st attack can target ground, with a missile, and the second attack should target air and cause splash damage. Since the Barrage Ability changes the Projectile art, so stupidly also the projectile from the first attack, i don't see how this can be fixed easily..
Another solution would be creating dummy units but then again, i would like to have a "real attack" with damage display in the hud.. and couple of other things.. tried around a lot, nothing seems to work with the stupid siege engine, i guess some things are hard coded with it, at many points i didn't understand why it was still not doing what i wanted...
So i figured this solution with one target, splash damage and another projectile art from the start will be the easier and prehaps only solution.
Thanks in advance.
Noticed that the Missile Turret stores/shoots the Motar Missile. So i guess using these one would be better.