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I got this Import/Export v2.
I want to export a simple model of a box with a bitmap material on it.
Do i just say New Script -> Run Script then save as .mdx and there I go, or is there more to it?
Thx in advance.
Ok, but what about if the box is animated?
I remember, when using Milkshape, i had to specify the movement animation "0-35", then attack animation "36-45" and etc.
How it works in Max's 9 case?
It makes a difference. If you got "4.5" or "5", you can install "Wc3 Art Tools", which allows you to export to ".mdx" without scripts and it can export animations...
About the pictures, they didn't work, I don't knwo the reason, it happens to me sometimes, too...
True...
Hey, cant I make a model and animate it in Max 9, save it as .max, open in Max 5, then export from there using Warcraft III Art Tools?
Thx for support though.
1. Model your model in 3D Studio Max 9. 2. Export it as a ".3DS". 3. Import it to 3D Studio Max 4.5 or 5 with "Wc3 Art Tools". 4. Animate it. 5. Export it via 'File>Export...'.
You can, but it has flaws, and bugs... I've never used it myself, much better to model in 3DSM9 and animate in 3DSM5. I'll even give you a little tip, too: It doesn't have to be expensive...
Hey.
So i got 3D max 5 with Warcraft III art tools installed.
Imported my model from max 9, saved as .3ds, to max 5.
Went File>Export..., chose warcraft III model (mdx, mdl).
Then what is illustrated happened.
First time doing that and have no idea what does it mean and how do i fix it.
[*]The first picture: You need to add some note tracks on the "Dope Sheet Editor". You can see a tutorial about that here. [*]The second picture: This is about your texture. It needs to be like: "32x32 or 64x64 or 128x128 or 256x256 or 512x512 (or 512x256)". Basically, it needs to be a multipliar of "2". The length and height of the texture has to be in this valuetable (Or, that's what's most common): "1 / 2 / 4 / 8 / 16 / 32 / 64 / 128 / 256 / 512" [*]The third picture: I suppose you know what that means...
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