• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Request: 3D Max 9 Exporting

Status
Not open for further replies.
Level 3
Joined
Nov 30, 2007
Messages
22
I got this Import/Export v2.
I want to export a simple model of a box with a bitmap material on it.
Do i just say New Script -> Run Script then save as .mdx and there I go, or is there more to it?
Thx in advance.
 
Level 3
Joined
Nov 30, 2007
Messages
22
Ok, but what about if the box is animated?
I remember, when using Milkshape, i had to specify the movement animation "0-35", then attack animation "36-45" and etc.
How it works in Max's 9 case?
 
Level 3
Joined
Nov 30, 2007
Messages
22
What's the difference?
I dont think it matters what Max's version you got...
ps why when i convert jpg into blp using war3viewer its size is 0 bytes?
 
Level 3
Joined
Nov 30, 2007
Messages
22
True...
Hey, cant I make a model and animate it in Max 9, save it as .max, open in Max 5, then export from there using Warcraft III Art Tools?
Thx for support though.
 
Last edited:
Level 3
Joined
Nov 30, 2007
Messages
22
Hey.
So i got 3D max 5 with Warcraft III art tools installed.
Imported my model from max 9, saved as .3ds, to max 5.
Went File>Export..., chose warcraft III model (mdx, mdl).
Then what is illustrated happened.
First time doing that and have no idea what does it mean and how do i fix it.
 

Attachments

  • error1.gif
    error1.gif
    6.2 KB · Views: 95
  • error2.gif
    error2.gif
    8.5 KB · Views: 84
  • error3.gif
    error3.gif
    2.4 KB · Views: 88

  • [*]The first picture:
    You need to add some note tracks on the "Dope Sheet Editor". You can see a tutorial about that here.
    [*]The second picture:
    This is about your texture. It needs to be like: "32x32 or 64x64 or 128x128 or 256x256 or 512x512 (or 512x256)". Basically, it needs to be a multipliar of "2". The length and height of the texture has to be in this valuetable (Or, that's what's most common): "1 / 2 / 4 / 8 / 16 / 32 / 64 / 128 / 256 / 512"
    [*]The third picture:
    I suppose you know what that means...
 
Status
Not open for further replies.
Top