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Replacing Night Elf and Undead music

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Level 18
Joined
May 11, 2012
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2,108
Hello, I want to replace the above music with my own custom music. I know it has something to do with using custom mpq and importing music into it, but I'm not quite sure how to go with it. Can somebody refresh my memory? It's been long since I've screwed witht hsoe things.

Help greatly appreaciated.

Blood
 
Level 5
Joined
May 25, 2009
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That's a bit unprofessional perhaps, but I added sounds (musik) in the played region:

  • Musik 1
    • Events
    • Conditions
    • Actions
      • Sound - Add Human2 <gen> across Hof Gebiet <gen>
      • Wait (Length of Human2 <gen>) seconds
      • Sound - Remove Human2 <gen> across Hof Gebiet <gen>
      • Sound - Add NightElf2 <gen> across Hof Gebiet <gen>
      • Wait (Length of NightElf2 <gen>) seconds
      • Sound - Remove NightElf2 <gen> across Hof Gebiet <gen>
      • Sound - Add NightElf3 <gen> across Hof Gebiet <gen>
      • Wait (Length of NightElf3 <gen>) seconds
      • Sound - Remove NightElf3 <gen> across Hof Gebiet <gen>
      • Trigger - Run Musik 1 <gen> (ignoring conditions)
but it is more flexible, when some circumstances demand different musik.
 
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Level 18
Joined
May 11, 2012
Messages
2,108
YOu don't get my problem. I am not using World Editor, at all. I am simply replacing core files inside War3.mpq and War3x.mpq using WinMPQ. It works good when deleting and adding files in War3.mpq, but it doesn't seem to want to delete files and add new one to War3x.mpq.
 
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