Hey there,
I was wondering if there's a way to change a destructable's Replaceable Texture File by code. I'd like to use this for icons in an interface system.
This would save me A LOT of time because I wouldn't have to create custom destructable's all the time. I could get a blank icon model and attach those textures on top of it by the code.
I heard there was something like the Pickup Tree ability from the Mountain Giant that changed the textures of the model so maybe it is only possible with units or maybe it's just not possible at all.
I was wondering if anyone here tried this out or has experience with it.
(ps. I don't know if this is trigger/coding related or weu help zone related.)
I was wondering if there's a way to change a destructable's Replaceable Texture File by code. I'd like to use this for icons in an interface system.
This would save me A LOT of time because I wouldn't have to create custom destructable's all the time. I could get a blank icon model and attach those textures on top of it by the code.
I heard there was something like the Pickup Tree ability from the Mountain Giant that changed the textures of the model so maybe it is only possible with units or maybe it's just not possible at all.
I was wondering if anyone here tried this out or has experience with it.
(ps. I don't know if this is trigger/coding related or weu help zone related.)