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[Trigger] Repeating Events and destroying

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Level 4
Joined
Aug 12, 2004
Messages
76
I have a question. Say that I wanted to create 10 units in a circle around a unit. They get created in 1 second intervals. Also, each unit has a special effect that will last for 10 seconds.

Now, saying that this happens every time a unit attacks, and that there are 5 units that will attack, sometimes, the trigger becomes bugged and it starts leaking because of the leaks.

Is there a way to accomplish this in GUI without leaking and bugging?
 
Level 9
Joined
Apr 14, 2007
Messages
437
Well, like said before, you can use locals and variables in your trigger. Im sure you've heard of (Remove Udg_TempGroup_Var) or however its suppose to be to remove trigger-created regions. That simply fixes your leaks, and if you the trigger done, give more detail on what ur trying to do, and ill make it for ya.
 
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