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[Trigger] Leak ?

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Jul 29, 2007
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  • Unit Group - Pick every unit in (Units within 250.00 of Some_Where) and do (Actions)
    • Loop - Actions
      • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Any_Effect
      • Set Special_Effects = (Last created special effect)
      • Special Effect - Destroy Specia_lEffects

Will this leak ?

And what the hell is this weird bug.

  • Unknown
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Unit - Set My_Unit <gen> acquisition range to 0.00
Does nothing x.X

And another question, how do I make hero attributes to be 0 ?
 
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