- Joined
- Dec 9, 2009
- Messages
- 397
I have a trigger that uses
Problem is, there is no way to remove that event for a unit that dies so I'm leaking...
I thought about during game recreating trigger and destroying the old one,
but GUI has no command for this, is there some custom script I can use to create a trigger during the game?
- Trigger - Add to Trigger01 <gen> the event (Unit - (Picked unit) Acquires a target)
Problem is, there is no way to remove that event for a unit that dies so I'm leaking...
I thought about during game recreating trigger and destroying the old one,
but GUI has no command for this, is there some custom script I can use to create a trigger during the game?