- Joined
- Aug 14, 2007
- Messages
- 66
ive got 2 spells that arent working correctly. One of them is a roar spell based off taunt that adds a custom made spell book ability thats been disabled with a custom made endurance aura in it. it is suppose to remove the spell book ability after 15 seconds but it doesnt.
-
Koruk Clan Yell
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Koruk Clan Yell
-
Actions
- Unit - Add KorukClanAura[(Level of Koruk Clan Yell for (Casting unit))] to (Casting unit)
- Wait 15.00 seconds
- Unit - Remove KorukClanAura[1] from (Casting unit)
- Unit - Remove KorukClanAura[2] from (Casting unit)
- Unit - Remove KorukClanAura[3] from (Casting unit)
-
Events
-
Back Kick
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Unit-type of (Attacked unit)) Equal to Kroblus Eagleye
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Back Kick for (Attacked unit)) Greater than 0
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 10
-
Then - Actions
- Unit - Cause (Attacked unit) to damage (Attacking unit), dealing (50.00 + (25.00 x (Real((Level of Back Kick for (Attacked unit)))))) damage of attack type Pierce and damage type Normal
- Set SpellTempPoint = (Position of (Attacking unit))
- Unit - Create 1 Cast Dummy for (Owner of (Attacked unit)) at SpellTempPoint facing Default building facing degrees
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Add Daze to (Last created unit)
- Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
- Custom script: call RemoveLocation(udg_SpellTempPoint)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events