- Joined
- Jan 27, 2017
- Messages
- 13
I am trying to trigger a boss to drop a large damage aura on the ground every 15 seconds. Each aura is going to last 40 seconds so there will be 3 out at a time.
Since these cover a large area I made a dummy with a special effect as its model and gave it immolate to deal damage.
Everything works great but when the generic expiration timer expires the visual effect remains.
I am not sure how to fix this since I need several out at once and keeping track of the order without a queue of some sort is difficult.
Since these cover a large area I made a dummy with a special effect as its model and gave it immolate to deal damage.
Everything works great but when the generic expiration timer expires the visual effect remains.
I am not sure how to fix this since I need several out at once and keeping track of the order without a queue of some sort is difficult.
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A11 Blight
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Events
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Time - A11_Blight_Timer expires
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Conditions
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Actions
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-------- Uses P2 --------
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Set Temp_P2 = (Position of A11 0023 <gen>)
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Sound - Play SecretFound <gen> at 100.00% volume, located at Temp_P2 with Z offset 0.00
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Unit - Create 1 A11 Ground Blight for Player 12 (Brown) at Temp_P2 facing Default building facing degrees
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Unit - Add a 40.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_Temp_P2)
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Countdown Timer - Start A11_Blight_Timer as a One-shot timer that will expire in 18.00 seconds
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