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remove water

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Level 2
Joined
Mar 24, 2011
Messages
12
Hi :D
can i make a trigger wich removes water in my map so i'll be able to walk on it
is it possible??? and if can u show me???
that would be great.
thx
 
Removes water? No, but you can make every unit in your map flying, so that they can move above it, but with a low height to add this flare you seek. In order to prevent attacking issues, use this trigger:
  • Tr
  • Events
    • Unit - A unit enters (Playable Map Area)
  • Conditions
    • ((Triggering unit) is a Flying unit) Equal to False
  • Actions
    • Unit - Add Crow Form to (Triggering unit)
    • Unit - Remove Crow Form from (Triggering unit)
    • Animation - Change (Triggering unit)'s fly height to X at 0.00
  • Trig
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Custom script: set bj_wantDestroyGroup = true
    • Unit Group - Pick every unit in (Units in (Playable Map Area) matching ((Matching unit) is a Flying unit) Equal to False) and do (Actions)
      • Loop - Actions
        • Unit - Add Crow Form to (Picked unit)
        • Unit - Remove Crow Form from (Picked unit)
        • Animation - Change (Picked unit)'s fly height to X at 0.00
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
The pathability for water gets written to the base pathing map which is unmutable (can not be altered ingame).
Water is part of the terrain mesh. Although it can not be altered directly you can probably lower it below the terrain using terrain deformations (which will make the map not playable by MAC users).
 
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