• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Remove rally point and immune problems

Status
Not open for further replies.
Level 3
Joined
Jan 4, 2006
Messages
30
How can I remove the rally point for my towers?

Why when I put the immune ability to a unit it will still be affected by slow when hit by slow poison or cold strike? I tried all immune types (archimonde, neutral hostile) but it doesn't work.
 
for the rally point, maybe base them off of some other unit? take away any and all units they can train/build? all i can think of
Why when I put the immune ability to a unit it will still be affected by slow when hit by slow poison or cold strike? I tried all immune types (archimonde, neutral hostile) but it doesn't work.
that's because those abilities actually go around spell immunity. you know how units with Orbs of Frost will be able to hit granite golems with cold, but Naga Sea Witches can't hit granite golems with Cold Arrows? that's probably what's going on.
 
I think the Resistant Skin ability prevents cold or slow poison. But then, im not sure cause i think i remember a mountain giant gfetting slowed by a dryad spear... dont know if this helps any. There also might be something in 'constants editor' that can maybe modify the slow poison and cold strike effects.
 
Status
Not open for further replies.
Back
Top