So I have a rough idea of a spell for a boss in my map, at 75% health I want him to cast a beam from the sky that slowly chases one unit.
I want to use locust swarm as Base ability with 1 created unit and just create special effects to make the beam like effect appear at its position and detect it via trigger to make it deal aoe dmg every x.xx second
Now my question:
Since I don' want the beam to run out I would set the duration pretty high. Now I want the boss to create 2 beams at 50% and 3 beams at 25%.
So I was thinking of removing the old locust ability and make him cast a new one. I think I will have to remove the old beam and let the ability create 2/3 new ones. But would this cause any bugs?
Also a small side question: if u have special effects that will end on their own (like a war stomp special effect for example) do you still need to destroy it to make it not leak or will a special effect like this not cause leaks even if not removed?
I want to use locust swarm as Base ability with 1 created unit and just create special effects to make the beam like effect appear at its position and detect it via trigger to make it deal aoe dmg every x.xx second
Now my question:
Since I don' want the beam to run out I would set the duration pretty high. Now I want the boss to create 2 beams at 50% and 3 beams at 25%.
So I was thinking of removing the old locust ability and make him cast a new one. I think I will have to remove the old beam and let the ability create 2/3 new ones. But would this cause any bugs?
Also a small side question: if u have special effects that will end on their own (like a war stomp special effect for example) do you still need to destroy it to make it not leak or will a special effect like this not cause leaks even if not removed?