Remove Item Special Effect

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You can use this trigger below
  • Pick Up Item
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Item-type of (Item being manipulated)) Equal to Tome of Experience
          • (Item-type of (Item being manipulated)) Equal to Tome of Intelligence
          • (Item-type of (Item being manipulated)) Equal to Manual of Health
          • (Item-type of (Item being manipulated)) Equal to Tome of Knowledge
          • (Item-type of (Item being manipulated)) Equal to Tome of Strength
          • (Item-type of (Item being manipulated)) Equal to Tome of Agility
    • Actions
      • Item - Remove (Item being manipulated)
If the item's model is tome, that way, it can remove the item instantly before it became a puff of smoke.
 
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