• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Remove building collission

Status
Not open for further replies.
Level 4
Joined
Dec 26, 2021
Messages
47
Hi,


I am trying to create a building that has a pathing map in the construction interface (green squares when placing structure), but once placed no longer has any unit collission (or a very small collission would also suffice).

the GUI trigger to remove collission did not provide the required action, collision size in editor is 0.

Giving the unit the Locust ability removes collission but also allows other buildings to be placed ontop of it which is also unsatisfactory.

Can work with Obj Data/GUI/Jass/LUA, all the same.
 
Last edited:
Level 7
Joined
Dec 9, 2014
Messages
92
Setting the 'pathing map' to Circle of Power will give the building no collision but will also prevent buildings from being placed on top. It will have no collision while being built as well as when constructed.

If you want it to have collision while constructing then a potential solution is to use two buildings, one with the default pathing map and one with the Circle of Power pathing map. Then have a trigger which replaces the original building with the Circle of Power building once construction is completed.
 
Status
Not open for further replies.
Top