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[Trigger] Gates as units-collission problem

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Sep 24, 2007
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I am doing the gates as units, so they can be auto-attacked by the enemy. Using death animation to open them works ok, but turning off the collision doesn't. Why turning collission off doesn't help? (gates still block the path).


I could add locust ability instead, but then gates can't be attacked while opened.


Any idea how to solve this?
 
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