- Joined
- Jul 8, 2007
- Messages
- 146
I desperately need a trigger that when a gate is killed, it stays dead and turns off the triggers that allow it to be opened/closed. Let me explain... btw i have tried EVERYTHING that is obvious....
Now, here is what I basically want the destroy trigger to do, in other words the trigger I tried to use but it failed...
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Open Gate 3
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Events
- Unit - A unit comes within 50.00 of Open Gate 0052 <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Destructible - Open Empire Gate (Horizontal) 0205 <gen>
- Destructible - Open Empire Gate (Horizontal) 0001 <gen>
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Events
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Close Gate 3
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Events
- Unit - A unit comes within 50.00 of Close Gate 0054 <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Destructible - Close Empire Gate (Horizontal) 0205 <gen>
- Destructible - Close Empire Gate (Horizontal) 0001 <gen>
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Events
Now, here is what I basically want the destroy trigger to do, in other words the trigger I tried to use but it failed...
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Destroy Gate 3
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Events
- Destructible - Empire Gate (Horizontal) 0205 <gen> dies
- Destructible - Empire Gate (Horizontal) 0001 <gen> dies
- Conditions
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Actions
- Trigger - Turn off Open Gate 3 <gen>
- Trigger - Turn off Close Gate 3 <gen>
- Destructible - Kill Empire Gate (Horizontal) 0205 <gen>
- Destructible - Kill Empire Gate (Horizontal) 0001 <gen>
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Events