- Joined
- Dec 12, 2012
- Messages
- 96
This should be very simple but I can't figure out why I always get a bug with opening/closing gates. The only problem I encounter is that the gates sometimes close before they're supposed to.
Gate North
Gate North
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Gate North
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Set GateNorth = Demonic Gate (Vertical) 6832 <gen>
- Destructible - Make GateNorth Invulnerable
- Trigger - Turn on Gate North Open and Close <gen>
- Trigger - Run Gate North Open and Close <gen> (ignoring conditions)
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Events
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Gate North Open and Close
- Events
- Conditions
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Actions
- Set GateNorthRan_1 = (Random real number between 30.00 and 300.00)
- Wait GateNorthRan_1 seconds
- Destructible - Open GateNorth
- Game - Display to (All players) for 5.00 seconds the text: |cff00ff00THE NORTH...
- Set GateNorthRan_2 = (Random real number between 30.00 and 300.00)
- Wait GateNorthRan_2 seconds
- Destructible - Close GateNorth
- Game - Display to (All players) for 5.00 seconds the text: |cfff4a460THE NORTH...
- Trigger - Run (This trigger) (checking conditions)
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Gate South
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Events
- Time - Elapsed game time is 2.00 seconds
- Conditions
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Actions
- Set GateSouth = Elven Gate (Vertical) 6833 <gen>
- Destructible - Make GateSouth Invulnerable
- Trigger - Turn on Gate South Open and close <gen>
- Trigger - Run Gate South Open and close <gen> (ignoring conditions)
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Events
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Gate South Open and close
- Events
- Conditions
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Actions
- Set GateSouthRan_1 = (Random real number between 30.00 and 300.00)
- Wait GateSouthRan_1 seconds
- Destructible - Open GateSouth
- Game - Display to (All players) for 5.00 seconds the text: |cff00ff00THE SOUTH...
- Set GateSouthRan_2 = (Random real number between 30.00 and 300.00)
- Wait GateSouthRan_2 seconds
- Destructible - Close GateSouth
- Game - Display to (All players) for 5.00 seconds the text: |cfff4a460THE SOUTH...
- Trigger - Run (This trigger) (checking conditions)