- Joined
- Nov 30, 2007
- Messages
- 1,202
Is it possible to reselect a unit periodically every 1 second until a "real" deselection event occurs. In other words I'm trying to disable selection/deseelection detection when a refresh occurs and when a real deselection is detected i want to disable the refresh.
Something like this:
Player 1 selects Kassan and refresh should now be enabled.
The output i want is something like: SELECTED REFRESH REFRESH REFRESH DESELECTED
What I get is SELECTED REFRESH DESELECTED SELECTED REFRESH DESELECTED SELCTED ... DESELECTED.
I suppose one solution is to refresh regardless of select/deselect events.
Something like this:
Player 1 selects Kassan and refresh should now be enabled.
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Selected
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Events
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Player - Player 1 (Red) Selects a unit
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Conditions
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(Triggering unit) Equal to Jailor Kassan 0001 <gen>
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Actions
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Game - Display to (All players) the text: Selected
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Trigger - Turn on Refresh <gen>
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Refresh
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set DESELECT_ON = False
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Trigger - Turn off Deselected <gen>
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Trigger - Turn off Selected <gen>
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Game - Display to (All players) the text: Refresh
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Selection - Clear selection for Player 1 (Red)
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Selection - Select Jailor Kassan 0001 <gen>
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Trigger - Turn on Selected <gen>
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Trigger - Turn on Deselected <gen>
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Set DESELECT_ON = True
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Deselected
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Events
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Player - Player 1 (Red) Deselects a unit
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Conditions
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DESELECT_ON Equal to True
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Actions
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Game - Display to (All players) the text: Deselected
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Trigger - Turn off Refresh <gen>
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The output i want is something like: SELECTED REFRESH REFRESH REFRESH DESELECTED
What I get is SELECTED REFRESH DESELECTED SELECTED REFRESH DESELECTED SELCTED ... DESELECTED.
I suppose one solution is to refresh regardless of select/deselect events.
Last edited: