i would like to create a dot whose tick-interval is based on the intelligence of an unit, meaning if the intelligence of an unit increase, the dot should tick quicker
i've tried with the periodic event, but the problem is that you can't set variables into this event and if you use the "add trigger - event periodic timer", the variable will always stay the same, even if it changes inside the game
i also tried with the countdown timer, but there is still the problem that the variable doesn't change (if the intelligence of the unit increase, the dot should tick quicker, but it doesn't), pls can someone help me!
i've tried with the periodic event, but the problem is that you can't set variables into this event and if you use the "add trigger - event periodic timer", the variable will always stay the same, even if it changes inside the game
i also tried with the countdown timer, but there is still the problem that the variable doesn't change (if the intelligence of the unit increase, the dot should tick quicker, but it doesn't), pls can someone help me!