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Reforged model unit requests: night elf archers (straight back), human riflemen, and dwarf footmen.

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Level 8
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Dec 2, 2015
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I would love a human rifleman model and a dwarf footman model. Both would really be great for use in custom games. Human archers or crossbowmen are fine too.

I am personally not a fan of the hunched over night elf archers. Particularly because night elves are supposed to be bigger than high elves, I would really love to see a model for the night elf archer where they stand straight.

(I would love to see the same for high elf archers and the night elf captain/Shandris but I am pretty much going to be happy with what I can get.)
 
Level 14
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Jun 12, 2012
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Hi!
I've got a beta models of archers (including jenalla) with straight backs... and bunch of beta bugs:
- high elf model's Attack-2 and stand 2-4 animations are broken - guess they could be deleted without any harm for the model itself;
- Jenalla has no hero glow and eyeglow (perhaps the last problem is because of lack of emissive texture written in beta model).
As long as I do not work with Reforged type of models I have no resourses to fix it, unfortunately, but here they are. Maybe some content-makers will be merciful and grant some love to these files :thumbs_up:
 

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  • Archer01.mdx
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  • jennalla.mdx
    2 MB · Views: 67
  • Shandris01.mdx
    4.1 MB · Views: 86
Level 8
Joined
Dec 2, 2015
Messages
235
Hi!
I've got a beta models of archers (including jenalla) with straight backs... and bunch of beta bugs:
- high elf model's Attack-2 and stand 2-4 animations are broken - guess they could be deleted without any harm for the model itself;
- Jenalla has no hero glow and eyeglow (perhaps the last problem is because of lack of emissive texture written in beta model).
As long as I do not work with Reforged type of models I have no resourses to fix it, unfortunately, but here they are. Maybe some content-makers will be merciful and grant some love to these files :thumbs_up:

Hey, that's awesome. I would love to test it, but I forget what am I supposed to do with mdx files? I've used custom models in the past so I am sure I will catch on once reminded, but I have completely forgotten what to do.
 
Level 14
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229
Hey, that's awesome. I would love to test it, but I forget what am I supposed to do with mdx files? I've used custom models in the past so I am sure I will catch on once reminded, but I have completely forgotten what to do.

Just import it to the map via asset manager and save a map. They use standard textures so no more work is required. But keep in mind that there's no portraits here - you can extract standard portraits from game files.
If you want to replace a standard unit, you should rewrite a path of imported model. Choose a unit in object editor (high elf archer, for example), open "art - model file" and copy a path, then paste a path for your model in asset manager.
 
Level 8
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Dec 2, 2015
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235
Just tested them. As you said, the portrait is a bit funny since I didn't do anything to fix it, but the models are awesome! I assume the portraits can be fixed as you said by forcing it to use the standard one but I forgot to do that.

Anyway, awesome models! Great job.
 
Level 12
Joined
May 16, 2020
Messages
660
Hi!
I've got a beta models of archers (including jenalla) with straight backs... and bunch of beta bugs:
- high elf model's Attack-2 and stand 2-4 animations are broken - guess they could be deleted without any harm for the model itself;
- Jenalla has no hero glow and eyeglow (perhaps the last problem is because of lack of emissive texture written in beta model).
As long as I do not work with Reforged type of models I have no resourses to fix it, unfortunately, but here they are. Maybe some content-makers will be merciful and grant some love to these files :thumbs_up:

Hey Reflex, thanks for these! Do you also have the night elf model with straight back? The one above is only for high elf
 
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