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- Mar 29, 2020
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I tested it and it worked! How exactly did you add the facefx file to the model? Thinking of doing it with one model.
(11 ratings)
Sorry for my bad EnglishI tested it and it worked! How exactly did you add the facefx file to the model? Thinking of doing it with one model.
This ^^^^^^^woah. someone add the reforged Lich King helm on him and you got a reforged LichKing
If you want to replace human Arthas with sword with this model.you just only import this to your map and change the path to "Units\Human\Arthaswithsword\Arthaswithsword.mdx" or if you want any map that using human arthas with sword will be replaced to this model(reforged campaign too),just use local files: Go to Warcraft 3 Reforged installation folder==>open "_retail_" folder ==> create a folder with name "units"==>inside "units" folder,create a folder with name "human"==>inside "human" folder ,create a folder with name "arthaswithsword" then copy the model file to "arthaswithsword" folder and change name of model to arthaswithsword.mdx,copy arthaswithsword.mdx and change name to arthaswithsword_portrait.mdx.Hey awesome stuff! Is there a way I can replace Arthas with sword model with this one? Can it be done for the campaign by replacing files somewhere in the directory? Or is it only possible via map editor for each map?
The model has 3 noticeable issues:
-The cape clips sometimes. It's not a huge deal, but sometimes it looks odd. If you are able to fix it, do so; if not, just revisit the model once you feel like it, it's not a gamebreaking issue.
-The sword doesn't have the particleFX of the Frostmourne, like Holyravioli's had. Try readding it (something as simple as copy-pasting them and reassigning them to the sword bone should work).
-The portrait is unnecesarily large. You can safely remove the horse and everything below the chest (I usually keep it safe and remove everything below the belly).
i read through your feedback and check my model again:
-About the cape clips,I tried to fix many times but this version look better than the others,maybe my model skill is not good
-I download the model and test in game 2 version( reforged animation and WoW animation) the sword still have popcorn emitter( 6 popcorn glow and 1 frost popcorn),you can check it again
-I combine portrait to main model so you just need to import 1 mdx file to work,maybe you wrong Wow animation model is portrait file
Thanks for your feedback![]()
The cape don't clip anymore but if you look closely,the cape movement don't look smooth( many points protrude)this my attempt to fix the cape, still need some work but let me know what you think.
Yeah,the hand is using WoW lich king hand(and UV wrap to Reforged texture),because hand geoset of Reforged has a large different from Wow base animation( I think it need to scuplt or a lot of edit to fix).the wow amination look so good. but his fingers look a bit weird
could you use the cape on the lichking from wow on that model? no idea if it looks good on it thoughtYeah,the hand is using WoW lich king hand(and UV wrap to Reforged texture),because hand geoset of Reforged has a large different from Wow base animation( I think it need to scuplt or a lot of edit to fix).
can you increase the size to arthas pleasethis my attempt to fix the cape, still need some work but let me know what you think.