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Reforged Animated Portraits

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Hi! I made this test map following InsaneMonster's tutorial about Reforged's speaking portraits. In the map, I tried to make a custom model based on Grom Hellscream to move his mouth when speaking, but I just can't get it to work and I'm doing my best to follow every step properly T_T The test dialogue appears every time a sheep is killed.

I also tried the same thing with a regular footman model, but it didn't work either :(

Would it be possible for someone with experience to check it out and tell me what I'm doing wrong? I'd like to create a campaign in the future and would really love to have the characters speak properly T_T

Thank you for reading my case :cry:
 

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  • Dialogue Test.w3m
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