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References in the object editor

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Oh, right. I was also putting a wrong string into it, but it works now.

Is there a way to use these codes in calculations?

For example I want to show dps, so can I calculate it within the tooltip?

Edit: It only seems to work for unit HP I can get it to work for anything else.
 
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Level 9
Joined
Dec 31, 2016
Messages
320
Is it possible to dynamically change tooltips ingame via trigger for units, researchers like it is for abilities?

This formula "<n000,uhpm>" doesn't work for anything else than unit HP. And I really want to avoid manually typing all the stats of all units and everytime I need to balance them manually change it again.
 
Is it possible to dynamically change tooltips ingame via trigger for units, researchers like it is for abilities?

This formula "<n000,uhpm>" doesn't work for anything else than unit HP. And I really want to avoid manually typing all the stats of all units and everytime I need to balance them manually change it again.

The damage ones should work but I can't remember the codes for them, try cntrl D to see the data fields. Or look at Summon Spirit Wolves for the damage fields.
 
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