- Joined
- May 24, 2016
- Messages
- 339
Hello my friends. I'd like to make a mechanic that help hero get revived instantly if he presses the abil to do so in exchange of his hp.
I belive I should do that via giving an hp increase abil with negative values.
The question is, is it possible to encounter bugs or crashes if hp abils would be around 50-100 on hero by the end of the game? Are there any limits of maximum abils for unit to carry?
I belive I should do that via giving an hp increase abil with negative values.
The question is, is it possible to encounter bugs or crashes if hp abils would be around 50-100 on hero by the end of the game? Are there any limits of maximum abils for unit to carry?