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Reducing cooldown on 1.26

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Hello, so I'd like to reduce abil cooldown through item gain.

As I suppose, first I need to know what abil cd I want to reduce. I should detect when abil getting learned, then store it into the boolean (true means it is learnt)
Then I need to detect that item being bought (done)
And then when being bought, I check for boolean value. If false, then I just simply swap his original abil id with the new one with lower cd. If value is true, I would additionally call for hero to learn it automatically to needed level.


So I wanted you to ask, is there might be any unwanted moments I d encounter?
 
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1) The ability's cooldown would reset if the changing event triggers when the ability is on cooldown.
2) The unit loses the order issued to cast the ability whenever the change occurs.

I'd recommend just using ability levels as they would fix these two issues.
F.e if you change skill level via trigger upon casting, would it automatically order unit to stop casting?
 
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1) The ability's cooldown would reset if the changing event triggers when the ability is on cooldown.
2) The unit loses the order issued to cast the ability whenever the change occurs.

I'd recommend just using ability levels as they would fix these two issues.
I've got another problem. If you try to manipulate through spell levels, the hero is able to learn new levels upon leveled up.

So if I was planning to reduce abil cd throughout getting item event. I added 3 new aditional levels, and manipulated with "getting item, drop item, and learn skill events". But I have no idea how to prevent paladin from just leveling up his abil just by getting leveled up.
 

Uncle

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I've got another problem. If you try to manipulate through spell levels, the hero is able to learn new levels upon leveled up.

So if I was planning to reduce abil cd throughout getting item event. I added 3 new aditional levels, and manipulated with "getting item, drop item, and learn skill events". But I have no idea how to prevent paladin from just leveling up his abil just by getting leveled up.
You'll probably have to create two versions of each ability:
1) A learnable version which is a passive with a hidden icon once learned.
2) A usable version which is your actual ability. Add/level up this ability using triggers.

This all seems like a nightmare to manage. Makes you wonder, is version 1.26 really worth it?
 
Level 10
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You'll probably have to create two versions of each ability:
1) A learnable version which is a passive with a hidden icon once learned.
2) A usable version which is your actual ability. Add/level up this ability using triggers.

This all seems like a nightmare to manage. Makes you wonder, is version 1.26 really worth it?
You are probably aware that Blizzard claimed copyright issue over any maps created under Reforged?

My map is not protected, anyone could create his own versions.

BUT ILL NEVER give my map to Blizzard.

And moreover, many people still play on 1.26, there are illegal ladders on CIS region that are more popular than Reforged.
 
Level 10
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Messages
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You'll probably have to create two versions of each ability:
1) A learnable version which is a passive with a hidden icon once learned.
2) A usable version which is your actual ability. Add/level up this ability using triggers.

This all seems like a nightmare to manage. Makes you wonder, is version 1.26 really worth it?
Uncle, how am I able to hide passive icon? I only know about disabling abil function
 
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Some old tricks :)
 

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Level 45
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I belive I dont understand about Hero Attributes. Some clarification please?
The Hero Attribute Bonus abilities (for items that give them) do not show on the command card after being learned. There are a variety of such abilities (mostly item passives) that work this way, and those are just the first Uncle thought of.
You are probably aware that Blizzard claimed copyright issue over any maps created under Reforged?
...
ILL NEVER give my map to Blizzard.
Can you or anyone point to any map ever in the history of WC3 that has been claimed by Blizzard as their copyright after the mapmaker released it? They never even did it with DotA at the height of its popularity. Why would they start now or spend their (clearly) extremely limited WC3 resources pursuing such a claim? What do they even gain by attempting to contend that something you submitted to them is now their copyright? What enforceable action could they take against you?

I get I'm being a bit rude here but I think your take is absurd and is not something anyone should ever care about. That's just legalese they have decided to put in there to sound serious.

In all seriousness: Blizzard doesn't give any fucks about your map. Or mine. Or anyone else's.
 
They never even did it with DotA at the height of its popularity.
They tried and "failed", I would say:

But resulted in settlement:

With the Reforged policy updates (and without Valve backing) noone has a legal chance if blizzard want to claim something.
But then again, why would bliz care?
 

Uncle

Warcraft Moderator
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They tried and "failed", I would say:
Right, but that's Valve, and now you're entering the territory of millions and billions of dollars. Blizzard doesn't care about our broke asses. Gabe Newell on the other hand who owns both Valve AND Steam which dominate and control the PC gaming market, is a massive difference.

Then look at the conclusion of it all, some name changes, nothing drastic. Although, of course it helps to be Valve in that situation but I think the point is that only a company like Valve would be in that situation in the first place, the little guy is not a big enough threat to Blizzard for them to come after your game like that. In fact, here's a title that was taken straight from Warcraft 3 that I doubt Blizzard is even aware of: Legion TD 2 - Multiplayer Tower Defense on Steam

So although technically Blizzard can claim your content, you're dreaming if you think it's going to happen to you, you're not billionaire Gabe Newell status.
 
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