- Joined
- May 18, 2013
- Messages
- 127
The race was visually different enough that I didn't feel like I was playing a human clone. I loved the encampment theme of the race and age of mythology music is always a plus. While I like seeing new abilities rather base game ones, you had a good variation of base game abilities for the units that made them feel distinct. Beside the a icon error where the enrage agility and its research being different their wasn't much in the way of problems.
However their are somethings that I feel you could improve: (This is just my opinion and throwing out some ideas)
Some general improvements id recommend are to Implement the ability to chose to play custom race so that in multiplayer and rename the map name to that of the race so players know which map is which.
Overall I'd give 4.5/5. (I don't like giving out 5's as I feel like their given out to freely) Keep up the good work.
However their are somethings that I feel you could improve: (This is just my opinion and throwing out some ideas)
- First is the having a mortar team and catapult. I felt that it was kind of redundant to have both. I'd say replace one or the other with ballista that has powerful Anti-air and/or infantry attack and a moderate siege attack.
- Second would be to change the target of Dark Conversion to from any creep to any hostile non-hero organic unit below level 6 as by the time your hero is level 6 most creeps would be gone. This would allow the player to have more uses for ability (such as target a powerful unit or disrupting their income by targeting workers) while preventing players from cheeseing high level creeps.
- Add more custom abilities the heroes
Some general improvements id recommend are to Implement the ability to chose to play custom race so that in multiplayer and rename the map name to that of the race so players know which map is which.
Overall I'd give 4.5/5. (I don't like giving out 5's as I feel like their given out to freely) Keep up the good work.