- Joined
- Jun 10, 2007
- Messages
- 557
'ello, my name is Redeemer59. I came here because I've always been kind of a noob at the editor and I wanted to find a few guides on how to improve. So then I had some questions that I didn't find a tutorial for, and couldn't find some models I was looking for, and so I signed up here.
My current projects are:
Lair of the Dark Messiah (Alpha) - Dungeon crawl map, inspired by Molten Core, but with an ice/undead theme rather than a fire/volcano theme. Yeah, I know it isn't that original, but it'll have a *gasp* plot, and cinematics if I figure them out.
Forest Troll Tribes (Pre-Alpha) - Survival, based off of Island Troll Tribes. You're one of three tribes of up to three forest trolls each with a selection of classes that specialize in different things. There is a human town on the map which you can either be friendly with and trade for items and food, or you can kill and get their phat lewts the hard way.
Imperial Castle Defense (Beta) - Castle Defense/Hero Siege without a wave-structure. Basically, you choose a hero and defend the Citadel in the middle of the base that's under constant attack by hordes of demons. You improve only through tomes and items, there is no leveling up. The final boss is a tribute to Lovecraftian horror: Cthulhu! It's very simple and I hope to add a handicap and wave structure in the future. Is playable, but has many bugs.
Thinking of doing:
Taking Warcraft Maul and balancing it out, removing the english errors, and generally make it worth playing.
A Darwins-Island sort of map taking place entirely underwater with many different aquatic creatures.
3 or even 4 way AoS type map. Probably 3 way. The paths would connect the bases to the one on their left and right, as well as a sort of "peace" symbol in the middle.
My current projects are:
Lair of the Dark Messiah (Alpha) - Dungeon crawl map, inspired by Molten Core, but with an ice/undead theme rather than a fire/volcano theme. Yeah, I know it isn't that original, but it'll have a *gasp* plot, and cinematics if I figure them out.
Forest Troll Tribes (Pre-Alpha) - Survival, based off of Island Troll Tribes. You're one of three tribes of up to three forest trolls each with a selection of classes that specialize in different things. There is a human town on the map which you can either be friendly with and trade for items and food, or you can kill and get their phat lewts the hard way.
Imperial Castle Defense (Beta) - Castle Defense/Hero Siege without a wave-structure. Basically, you choose a hero and defend the Citadel in the middle of the base that's under constant attack by hordes of demons. You improve only through tomes and items, there is no leveling up. The final boss is a tribute to Lovecraftian horror: Cthulhu! It's very simple and I hope to add a handicap and wave structure in the future. Is playable, but has many bugs.
Thinking of doing:
Taking Warcraft Maul and balancing it out, removing the english errors, and generally make it worth playing.
A Darwins-Island sort of map taking place entirely underwater with many different aquatic creatures.
3 or even 4 way AoS type map. Probably 3 way. The paths would connect the bases to the one on their left and right, as well as a sort of "peace" symbol in the middle.