Okay, i'm recruting for two projects that i've been working on. Aswell, looking for skilled map makers for my personal team. Please note that both projects are mean to be RoC, we aren't using any Tft package.
[color=#0A0A0]Battle Of Osgiliath[/color]
Storyline
Once, before it was ravaged by the forces of Sauron, Osgiliath was the glorious and beautiful capital of the human Kingdom of Gondor. In no other human city the population held art, music and peace higher than here ever since Numenor. But it also was the centre of the power of the kingdom and home of one of the seeing stones, called the Palantir.
Sauron who became jealous of the glory and might of his old foes therefore decides to ruin this city - for once and for all. Destroying Osgiliath would mark the end of Gondor. He already stormed the watchtower set up near his very own realm Mordor - Minas Isil - and obtained one of the Palantir.
For the first time he has allied himself with Black Numenoreans in a larger scale. His attack will be spearheaded by his lieutenants and champions, the Nine, the Nazgul. Before Osgiliath could build up a strong defence, they had already stormed the eastern districts of Osgiliath, leaving many scattered humans alive in their refugees. When the reinforcements of Minas Anor, later known as Minas Tirith, and of Dol Amroth arrive, much of the city is in enemy hands.
It is time for the final battle to decide the fate of the city...
Gameplay
The Battle Of Osgiliath is a strategy over spawn based map, based on townsfolk of the city against the darkness, the forces of mordor, each team has different qualities, which will have to be used together to achieve victory.. .
Based on two teams wich will go 4/3/2/1 different qualities, which will have to be used together to achieve victory.
The concept still will be 5/5 under certain events over time.
Features
Screenshots
Battle Of Osgiliath
Battle Of Osgiliath Progress
Terrain 100%
Spells 50%
Units 100%
Heros 100%
Events 0%
Triggers 60% (Improvements are needed)
What is needed for this project..
Spell Maker (Full knowledge of Object Editor is needed)
Trigger Maker (Full knowledge of Trigger Editor [GUI])
Cinematic Maker (Terrain Shocase)
Notes
This project is quiet simple, spells aren't advanced for it first version, for that reason trigger's aren't needed at all for the spells. This is only for it 1st version, advanced trigger spells will be needed in the future.
Advanced trigger maker is needed for all the events & functions of the map.
[color=#0A0A0]Ancient Fields[/color]
Storyline
The story is being written..
Gameplay
The Ancient Fields is fast strategy game designed for multiplayer. Choose between twelve different races and learn to control their power. Fight for power and protect your people, or just live to explore gloomy secrets of the fields.. .
Teams are not set, and the different qualities of the races are only good under the quality of each player, "micro" is neccesary!
Features
This project is basically designed to take out the best of "mico" skills from each player, with different abilities and systems that take effect into the game.
Ancient Fields Progress
Terrain -Reworking it at the moment-
Spells 95%
Units 100%
Heros 100%
Triggers 80%
What is needed for this project..
Triggerer & Object Editor (Full knowledge of Trigger Editor [GUI])
Cinematic Maker
Aswell, someone who could give the project a logo.
Maybe a terrainer, still don't know.
Notes
This project really need a triggerer, to keep the work that we have been doing in it. All advanced triggers and spells [GUI]. We still working for the first official beta, but we had have some delay with systems.
Battle Of Osgiliath
SuXor
Elendil
Feyarith
Huan
Ancient Fields
DeathAngelz
Last-Chance
AlucardVanguard
People that have worked in one or another form in the projects.
Gil-Galad
The[Knight]
This information and the whole discussion of the projects is at http://www.BlizzForge.com I think that's all, there are more projects in the list but those two are the most important for now. Please note that both projects are mean to be RoC, we aren't using any Tft package.
If you want to be part of any of the projects please post here or at BlizzForge with a prove of your work or name any other projects that you have worked on.
[color=#0A0A0]Battle Of Osgiliath[/color]
Storyline
Once, before it was ravaged by the forces of Sauron, Osgiliath was the glorious and beautiful capital of the human Kingdom of Gondor. In no other human city the population held art, music and peace higher than here ever since Numenor. But it also was the centre of the power of the kingdom and home of one of the seeing stones, called the Palantir.
Sauron who became jealous of the glory and might of his old foes therefore decides to ruin this city - for once and for all. Destroying Osgiliath would mark the end of Gondor. He already stormed the watchtower set up near his very own realm Mordor - Minas Isil - and obtained one of the Palantir.
For the first time he has allied himself with Black Numenoreans in a larger scale. His attack will be spearheaded by his lieutenants and champions, the Nine, the Nazgul. Before Osgiliath could build up a strong defence, they had already stormed the eastern districts of Osgiliath, leaving many scattered humans alive in their refugees. When the reinforcements of Minas Anor, later known as Minas Tirith, and of Dol Amroth arrive, much of the city is in enemy hands.
It is time for the final battle to decide the fate of the city...
Gameplay
The Battle Of Osgiliath is a strategy over spawn based map, based on townsfolk of the city against the darkness, the forces of mordor, each team has different qualities, which will have to be used together to achieve victory.. .
Based on two teams wich will go 4/3/2/1 different qualities, which will have to be used together to achieve victory.
The concept still will be 5/5 under certain events over time.
- Four players as defenders of Osgiliath
- One player as citizens of Osgiliath
- Three players as forces of Mordor
- Two players as forces of Umbar
Features
- Spawn system, units overtime, with variety for each faction
- Structure Plots, for towers to create a dynamic offensive/defensive gameplay
- Non-Dominant Heroes, to improve the skill over their number of armies
- Siege Weapons, for strategic purposes
- Naval armies, to improve tactics
Screenshots
Battle Of Osgiliath
Battle Of Osgiliath Progress
Terrain 100%
Spells 50%
Units 100%
Heros 100%
Events 0%
Triggers 60% (Improvements are needed)
What is needed for this project..
Spell Maker (Full knowledge of Object Editor is needed)
Trigger Maker (Full knowledge of Trigger Editor [GUI])
Cinematic Maker (Terrain Shocase)
Notes
This project is quiet simple, spells aren't advanced for it first version, for that reason trigger's aren't needed at all for the spells. This is only for it 1st version, advanced trigger spells will be needed in the future.
Advanced trigger maker is needed for all the events & functions of the map.
[color=#0A0A0]Ancient Fields[/color]
Storyline
The story is being written..
Gameplay
The Ancient Fields is fast strategy game designed for multiplayer. Choose between twelve different races and learn to control their power. Fight for power and protect your people, or just live to explore gloomy secrets of the fields.. .
Teams are not set, and the different qualities of the races are only good under the quality of each player, "micro" is neccesary!
Features
- Heros with unique attributes
- Random Creep Spawn
- Special attributes on each race
- Unit Types
- Unit reward system
- Weather System
- Modes System
- Terrain designed for "Micro"
- and more..
This project is basically designed to take out the best of "mico" skills from each player, with different abilities and systems that take effect into the game.
Ancient Fields Progress
Terrain -Reworking it at the moment-
Spells 95%
Units 100%
Heros 100%
Triggers 80%
What is needed for this project..
Triggerer & Object Editor (Full knowledge of Trigger Editor [GUI])
Cinematic Maker
Aswell, someone who could give the project a logo.
Maybe a terrainer, still don't know.
Notes
This project really need a triggerer, to keep the work that we have been doing in it. All advanced triggers and spells [GUI]. We still working for the first official beta, but we had have some delay with systems.
Battle Of Osgiliath
SuXor
Elendil
Feyarith
Huan
Ancient Fields
DeathAngelz
Last-Chance
AlucardVanguard
People that have worked in one or another form in the projects.
Gil-Galad
The[Knight]
This information and the whole discussion of the projects is at http://www.BlizzForge.com I think that's all, there are more projects in the list but those two are the most important for now. Please note that both projects are mean to be RoC, we aren't using any Tft package.
If you want to be part of any of the projects please post here or at BlizzForge with a prove of your work or name any other projects that you have worked on.